Manually control exit lifetime by setting the loadscreen_manual_shutdown 'yes' directive in your resource manifest. nuiHandoverData.name īy default, the loading screen will show until SHUTDOWN_LOADING_SCREEN is called. querySelector( '#namePlaceholder > span' ).innerText = window. a thing to note is the use of innerText, not innerHTML: names are user input and could contain bad HTML! document. It will take you through the payment process, and once done you it will. Here’s a nice little beginning connecting banner for you guys who don’t know the best size to use Want to make your own Size to use for best outcome: 1865x108 Installation: Right click and copy URL for image above Go to your server.cfg and find this line, set an optional server info and connecting banner image url. You can click on the loading screens you want, and you will receive a payment menu. In addition, it ensures more users can add a personal touch to their server user experience. addEventListener( 'DOMContentLoaded', () => ` ) These loading screens are available at friendly prices. On line 7 is where you will find the link to the YouTube video. Example - Server script AddEventHandler( 'playerConnecting', function (_, _, deferrals) local source = source How to change the video URL: Firstly download the resource here: keks.rar (22.3 KB) Extract the keks folder and put it in your test/ folder (Remove or rename the old one first.) Once you have done that head to the index.html. In addition to data specified by the server, a field named serverAddress is also added with the current IP/port used for This data will be passed to the loading screen in the window.nuiHandoverData property. Server scripts can specify data pairs to send to the client loading screen using the handover function in the playerConnectingĮvent. The NUI cursor can be enabled by adding a loadscreen_cursor entry to the resource manifest that contains the loading screen: loadscreen_cursor 'yes' Handover data The loading screen will always be focused for both mouse and keyboard input, however the cursor is not shown by default It is specified similarly to ui_page using loadscreen in the resource manifest: loadscreen 'load.html' file 'load.html' loadscreen '' Cursor/input A special NUI frame is the frame called loadingScreen, which is shown during loading of FiveM, instead of the defaultĬlient-side loading screen or the game loading screen, after joining into a server.
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